Haruka Abe (Tokyo, Japan)

Profile

I am a backend engineer with 5 years of practical experience. I have handled various workloads, from large-scale backend services for popular IPs to common platforms for hybrid casual games. My strength lies in being able to build services comprehensively with ownership, from API design to infrastructure design and deployment. Additionally, I can identify and address issues within the team as they arise. For example, in Project Sekai, I implemented a management console from scratch to reduce the load of the scenario team.

Experience

2022/10 - Present : Backend Engineer, Grenge Inc.

Development of a Backend Platform for Accelerating Mobile Game Development

Responsibilities

I am involved in building a common backend platform to accelerate mobile game development. I handle a wide range of tasks necessary for service construction, from API design and development to infrastructure setup. Additionally, I provide training and mentoring for new graduates and part-time employees as a trainer.

Achievements

  • Implementation major features
  • Design and development of important features such as the billing system, the authentication system
  • Implementation of the management dashboard
  • Implementation of the logging platform
  • Maintenance of libraries/packages necessary for development
  • Formation of an engineer activation team with 4 people
  • Formation of a security enhancement team with 3 people

Keywords

Golang, Google Cloud (Cloud Run, Cloud Spanner, BigQuery), Svelte, Typescript, Terraform, Clean Architecture

2020/04 - 2022/09 : Backend Engineer, Colorful Palette Inc.

Development and Maintenance of Backend Services for Project Sekai

Responsibilities

As a backend engineer, I was involved in the construction of backend services for Project Sekai. While primarily responsible for cloud infrastructure, I committed fully to whatever was needed for the team at any given time, without being confined to a specific role.

Achievements

  • Built infrastructure capable of handling tens of thousands of requests per second during peak times
  • Introduced auto-scaling system to reduce costs and improve the scalability of compute instances
  • Implemented APIs for various new game features
  • Designed and built a script creation application to reduce the workload of the scenario team
  • Built CI/CD pipelines based on SlackOps
  • Responded to various alerts and incidents
  • Tuned databases to reduce load
  • Built a data analysis platform

Keywords

Java, AWS (EC2, Aurora MySQL), Snowflake, Angular, Typescript, Terraform, Layered Architecture

Education

04/2017 - 03/2020 Master of Engineering Tokyo Institute of Technology, Tokyo

Thesis title: Multi-label long short-term memory for construction vehicle activity recognition with imbalanced supervision.

04/2013 - 03/2017 Bachelor of Science Waseda University, Tokyo

Additional

Human Languages

  • Japanese (native speaker)
  • English (conversational)

Certification

  • Google Cloud Professional Cloud Architect (obtained in July 2023)
  • Applied Information Technology Engineer (obtained in October 2015)
  • TOEIC Score: 775 (obtained in August 2017)

Publication

  • Multi-label long short-term memory for construction vehicle activity recognition with imbalanced supervision. In Proceedings of the 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 8990-8996, Las Vegas, NV, USA (Virtual), 10 2020.